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1. CCP: Please expand space... - in Player Features and Ideas Discussion [original thread]
Edited by: Chunks Blown on 12/10/2008 05:22:50 It's not a problem with not enough space, or not enough space for smaller corps to get some space. The problem is the current mechanics favor the blobber. The larger force you can put in an area =...
- by Chunks Blown - at 2008.10.12 05:21:00
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2. Desyncs; Where did CCP go on this topic? - in Player Features and Ideas Discussion [original thread]
Originally by: Tiger Kior Please be mindful, this topic does not pertain to lag (in the context of server side node lag is what people are referring too I think); that is a different issue onto itself. This topic is relative to the desync ...
- by Chunks Blown - at 2008.09.17 17:02:00
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3. IRC VS Atlas - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Orange Faeces Originally by: dastommy79 You Actually Believed I Was The Leader Of The Smashkill Coalition. Stop trolling me you clueless alt. Your emo nerd rage toward me just makes you look even more pathetic...
- by Chunks Blown - at 2008.07.30 04:28:00
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4. nyx down - in Corporation, Alliance and Organization Discussions [original thread]
Edited by: Chunks Blown on 13/05/2008 05:55:58 Accidental alt post.
- by Chunks Blown - at 2008.05.13 05:55:00
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5. another Solar Fleet mom down! - in Corporation, Alliance and Organization Discussions [original thread]
Edited by: Chunks Blown on 04/05/2008 07:08:56 Delete please. Posted on wrong character.
- by Chunks Blown - at 2008.05.04 07:08:00
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6. Reskilling proposition - in Player Features and Ideas Discussion [original thread]
This game is unlike many others which force you to train a skill path. In this game, any pilot can fly any ship and shoot any gun, if they train for it. Thats one of the strengths of this game. PS, if you really don't like your current path, try ...
- by Chunks Blown - at 2008.01.22 21:32:00
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7. Force T2 BPOs into space - in Player Features and Ideas Discussion [original thread]
Edited by: Chunks Blown on 22/01/2008 21:30:36 They should seed some BPO's for the 'older' tech 2 items. And ammo. Interceptors, AF's and tech2 ammo should all be seeded. How many times do you have to invent something before you learn how to...
- by Chunks Blown - at 2008.01.22 21:30:00
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8. The future for EVE Voice, a new Dev Blog by Zulupark - in EVE Information Portal [original thread]
Originally by: Mashie Saldana The high perceived number of voice users might simply be because EVE-voice is activated by default. You should prioritize to make a standalone client that will integrate with EVE if both are running. At the m...
- by Chunks Blown - at 2007.12.18 20:13:00
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9. High Sec POS for npc corp members - in Player Features and Ideas Discussion [original thread]
Quote: 2.) Simply do not have adequate time to devote to a Player Corp or Alliance. If you can't find the time for this, then most likely you won't have the time for your own POS. There are alot of corps out there that are very laid back, ...
- by Chunks Blown - at 2007.12.18 18:17:00
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10. Trinity Patch Deployment Feedback Thread - in EVE Information Portal [original thread]
Originally by: Lucas Avignon Edited by: Lucas Avignon on 18/12/2007 17:49:22 4th apparently there is warp issues Is it possible to run two premuim clients now? Oh and you could you please fix the contracts bugs, when you open cont...
- by Chunks Blown - at 2007.12.18 18:07:00
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11. NullSec Market Filtering/Buy Rights - in Player Features and Ideas Discussion [original thread]
Would love two things for improvement in the NullSec market areas. 1) The ability to filter out items that items from stations we can't dock at. 2) The ability to revoke purchase/sell rights. You own the station, there shouldn't be any reason y...
- by Chunks Blown - at 2007.12.09 21:39:00
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12. New need for Salvage ships - in Player Features and Ideas Discussion [original thread]
Destroyers, albeit without the cargo, do very well at this job. I feel no need for such a specialized ship.
- by Chunks Blown - at 2007.12.07 18:16:00
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13. Cloaked Ships shouldnt be allowed to recharge their shields. - in Player Features and Ideas Discussion [original thread]
Tech1 and 2 cloakers got a scan resolution debuff in the patch. No reason to nerf them further.
- by Chunks Blown - at 2007.12.07 18:13:00
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14. Multispec Unknowns. - in Missions & Complexes [original thread]
Anyone test whether or not this was fixed? And if so, as I understand it, Unknowns are supposed to be 'hard to find sites' or only complexes?
- by Chunks Blown - at 2007.12.06 07:37:00
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15. Reserved - in Player Features and Ideas Discussion [original thread]
I always thought of, and liked the idea, of a Carrier being more support than pwnMobile. They are jumped in with a small fleet of player flown ships. They would have a Jump Clone facility that doesn't put the insane 24 hour wait time on your clone...
- by Chunks Blown - at 2007.10.23 01:24:00
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16. How to make Learning 5 worthwhile / other skill training improvements. - in Player Features and Ideas Discussion [original thread]
Three cheers for an aged post. But on a serious note, if you were to give minor boosts to your training for having learning to 5 it would be ok. The initial idea gives way to much of a bonus. Say, if you have 3 of the rank 1 learning skills at 5...
- by Chunks Blown - at 2007.10.23 01:18:00
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17. Remove character portraits on the member list area of chat windows. - in Player Features and Ideas Discussion [original thread]
I'd like CCP to consider one of the following options: Remove the Pilot Portraits. Allow me to display their Corp/Alliance crest in this spot. [*]Allow my Alliance/Corp to set a symbol for the corp/alliance/character in this section. Perhaps a ...
- by Chunks Blown - at 2007.10.23 00:19:00
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18. More Copying, ME Research Slots NEEDED - in Player Features and Ideas Discussion [original thread]
Originally by: Venkul Mul Reality check: the reply: "Put up a POS", "Use private POS", "Go in the (mostly mytical) low sec with short queue" are all fine for players that have been playing for 6 months or more and can train a Alt to for...
- by Chunks Blown - at 2007.10.11 15:55:00
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19. Juggernauts - in Player Features and Ideas Discussion [original thread]
I think it should work with some type of sensor linking. You would be required to have a COps or FRecon cloaked and stationary relaying it's on sensor information to the Juggernaught. If you want to hit a target, you'd have to be within your spot...
- by Chunks Blown - at 2007.10.11 15:39:00
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